Tim Zhang
AI Engineer · Founder · Est. Singapore

Teaching machines to move through the physical world.

I'm Tim Zhang. I build humanoid robots and the intelligent systems that drive them — turning research into hardware that actually walks, grips, and reasons under real-world constraints.

Role
AI Engineer & Founder
Building at
Oracle AI CEC · Bitbridge Labs
Focus
Embodied AI · Humanoid control
Status
Open to collaborations
FIG 00 · Subject: bipedal platform, lab capture REC ● 35MM · 4K
01

The premise

Intelligence that can't touch the world is only half-built. For most of the last decade, AI has lived behind glass — predicting tokens, classifying pixels, recommending the next thing to click. The harder, more interesting frontier is embodiment: systems that perceive, decide, and act inside the messy physics of the real world.

That's the work I've chosen. I design the models and the machinery together — perception stacks, control policies, and the humanoid hardware they run on — because the most capable systems are the ones where software and body are shaped by the same hand.

FIG 01 · Operator50MM
FIG 02 · Actuator detailMACRO
02

Where I build

Current · 2024 —

Oracle AI CEC

Engineering intelligent systems at the Customer Excellence Center — taking frontier AI from prototype to production at enterprise scale, where reliability is the feature.

  • DomainApplied AI / ML systems
  • ScopeResearch → production
  • StackLLMs · pipelines · infra
FIG 03 · Systems floor28MM
Founder · Robotics

Bitbridge Labs

An independent lab building humanoid robots from the ground up — actuators, perception, and learned control — with a bias toward hardware that ships rather than demos that don't leave the bench.

  • DomainHumanoid robotics
  • RoleFounder / Lead engineer
  • FocusEmbodied AI · control
FIG 04 · Build space24MM
03

Humanoid systems

A humanoid is the hardest computer you can build. Every joint is a control problem, every camera frame a perception problem, and the whole thing has to balance on two feet while reasoning about what to do next — in real time, with no second takes.

Software gives a robot its intent. Hardware gives it consequences.

I work the full stack of that problem. From the learned policy that decides where a foot should land, down to the actuator firmware that makes it happen — and back up to the perception models that tell the robot what it's even looking at. The interesting bugs live in the seams between those layers, which is exactly why I refuse to specialise in only one.

04

Selected work

01 Bipedal locomotion policy RL · Sim-to-real · 2025
02 Dexterous grasp controller Manipulation · 2025
03 On-device perception stack Vision · Edge · 2024
04 Enterprise LLM pipeline Applied AI · 2024

Swap these for your real projects — each row links wherever you point it.

05

How I think

Build the whole machine. The best robotics doesn't come from a model team throwing weights over the wall to a hardware team. It comes from designing the body and the intelligence as one system — which is the principle Bitbridge is built on.

Ship past the demo. A clip of a robot doing one impressive thing once is a magic trick. Real progress is the boring, repeatable, reliable version — and that's the bar I hold work to.

Stay close to the metal. I'd rather understand a system three layers deeper than I strictly need to than treat any part of the stack as a black box. Embodied intelligence punishes hand-waving.

06

Get in touch

Building something that needs to move in the real world? Let's talk →